Microsoft wants to make Direct Reality VR’s answer to DirectX

Just ahead of Microsoft’s media event prior to E3 (the Electronic Entertainment Expo trade show) last week the company filed a trademark for Direct Reality. Given the company’s penchant for relabelling virtual More »

Russian Artist Arrested for Refusing to Take off Her VR Headset

Moscow artist Ekaterina Nenasheva claims she was arrested and taken to a psychiatric clinic. The crime? Refusing to take off her VR headset according to reports. Over the past four years, VR has More »

Video: Watch Valve’s New ‘Knuckles’ VR Controller in Action

Knuckles, Valve’s unique VR motion controller, is already in the hands of select developers who are no doubt designing ways to use the controller’s 5-finger tracking. In the video published by Zulubo More »

Steam’s Massive 2017 Summer Sale Kicks Off Today With Discounts To Over 800 VR Games

It’s that time of the year again. Kids are frolicking at parks during the day, free from the restraints of school life, the sun is shining high in the sky, and everybody More »

YouTube Introduces VR180 Format

So you don’t have to look behind you. During a keynote at Vidcon, YouTube CEO Susan Wojcicki took the stage to announce the rollout of a new video format called VR180. As More »

This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics

Korea-based TEGway is developing ThermoReal, a thermoelectric array which can generate heat and cold with impressively low latency. The flexible nature of ThermoReal could make it suitable for integration into VR controllers, More »


Virtual and Augmented Reality Markets – Gaming Sector to Reach $32 Billion by 2020 – Research and Markets


Virtual and Augmented Reality Markets – Gaming Sector to Reach $ 32 Billion by 2020 – Research and Markets Research and Markets has announced the addition of the “Virtual and Augmented Reality: Technologies and Global Markets” report to their offering. The global market for virtual and augmented reality is expected to reach $ 105.2 billion

Samsung VR exec welcomes competition to boost awareness

Samsung just released its third virtual-reality headset for its Galaxy phones, while Facebook’s Oculus business and HTC have been shipping more powerful systems connected to high-end personal computers. Sony also has an upcoming system for its PlayStation game console. Yet many people still haven’t experienced VR. Tom Harding, Samsung’s U.S. director of immersive products and

The world’s first VR ballet experience is absolutely stunning

VR is quickly taking over video games, movies and all other media around us. The next frontier? Ballet. With Night Fall, the Dutch National Opera & Ballet created the world’s first VR ballet. The viewer is put in a dark room together with the dancers and a violinist playing the score to the performance. The choreography for the piece

Sega’s Space Channel 5 coming to VR

Watch Ulala dance the news in virtual reality. Dreamcast-era rhythm game series Space Channel 5 is coming to virtual reality. Sega and mobile provider KDDI will showcase Space Channel 5 VR “Ukiuki Viewing Show” at this year’s Tokyo Game Show — just don’t expect a full game or a port of the 1999 originalSpace Channel

How hackathons can help drive the VR and AR industries to dry land


Developers can be a finicky tribe when approached by companies. They can be particularly allergic to the presence of recruiters. So events designed as hackathons are literally one of those blissful ‘hacks’ to networking with the developer community that consistently pays off. Hackathons are also fruitful in what they are designed to do: get the

BIOSTAR Expands Range of VR Gaming Ready Products with GeForce GTX 1070 Graphics Card

More BIOSTAR graphics card options to experience Virtual Reality and Ultra High-Definition Games September 5th, 2016, Taipei, Taiwan – BIOSTAR is proud to announce its latest graphics card for gamers and VR enthusiasts, the BIOSTAR GeForce GTX 1070. Designed to offer an excellent balance of performance and price, consumers can now experience the latest generation of