Tag Archives: 2018

HTC & Intel to Offer High-end Wireless VR Solution in “Early 2018”

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At Computex 2017, Intel’s Gregory Bryant demonstrated the company’s wireless VR solution on stage. He claimed this was the first public showing of the HTC Vive using Intel’s WiGig technology, and further confirms that HTC is bringing the product to market in “early 2018.” Intel’s wireless VR solution, which was also shown at E3, uses

E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

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The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. We’ll undoubtedly

Can VR Help Smartphone Shipments Gain Steam in 2018?

According to the latest projections from IDC, smartphone shipments may pick up steam next year following a steady but not spectacular string The post Can VR Help Smartphone Shipments Gain Steam in 2018? appeared first on VRJournal. VRJournal

PSVR’s Ace Combat 7 Delayed Into 2018

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Bad news for PlayStation VR (PSVR) fans that were looking to take to the skies later this year: Bandai Namco’s Ace Combat 7: Skies Unknown has been delayed into 2018. Franchise director Kazutoki Kono confirmed as much in a letter released today. He reasoned that, while developer Project ACES was aiming to get the game

New Estimate Suggests Samsung Approaching 10 Million Gear VRs Sold By 2018

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Before we dive into the numbers provided by industry analysis firm IHS Markit, let me be clear that all VR market analysis and projections we’ve seen are big guesses. The manufacturers have released only limited data points — with Samsung coming out with the largest number to date revealing the technology giant sold 5 million

Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018

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The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. I wasn’t expecting much. The idea of believable haptics in VR seemed like something we wouldn’t be getting for a long time. From the moment that controller was in my hand, however, I knew I’d made a miscalculation. Impressive VR haptics