Universities not well equipped to deal with VR programme development, survey finds

back of graduates during commencement

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Universities around the world aren’t that well equipped to cater for the interest in developing VR programmes, a new survey has revealed. 

Crytek asked 201 universities worldwide about their views on VR, and found around 88% are either planning or already offering a virtual reality course. 

But, there appears to be on average less than two headsets available per university. 

Crytek runs the VR First initiative, which is aimed at providing up-to-date facilities to anyone interested in exploring the potential of VR development. The programme encourages educational institutions to establish dedicated VR labs on their campuses by partnering with VR hardware manufacturers and software companies.

Anyone who takes part in the labs have full access to Crytek’s CRYENGINE software alongside the VR development tech. Since January, 14 universitis in the US, New Zealand, Canada and Europe have joined the programme. 

VR First labs

Since its launch this year, over 400 universities have expressed an interest in VR, and half have applied for a VR First lab. The overarching goal of VR First is to nurture new talent in VR development and to establish a knowledge sharing platform, which is exciting news for VR prospects worldwide.

Ferhan Özkan, senior business development manager at Crytek says the VR industry will likely need more skilled dev graduates that it’ll produce in the coming years. 

“At the same time our data clearly shows that universities are under-equipped to implement educational goals and satisfy the VR industry’s demand. With the VR First initiative we’re addressing this problem, and we invite leading lights in the industry to contribute to this collective approach towards the empowerment of students and developers,” he added.

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